Version 0.6.1:
	Added support for LLC and Novell "raw" 802.3 Ethernet frame formats.
	
	Fix crashes during exit on some systems.
	
	Added support for sending/receiving frames using Win10Pcap.
	
	Added missing DirectPlay registry keys to support games which enumerate
	them (e.g. Virtua Cop).

Version 0.6.0:
	Feature: Implemented support for sending/receiving real IPX frames on
	the wire using WinPcap.
	
	Bugfix: Include IPX socket number in address cache hash table key.
	
	Bugfix: Correctly initialise local sa_family of SPX client sockets.
	
	Bugfix: Fix 3+ players in some/most DirectPlay games.
	
	Bugfix: Fix memory leaks in DirectPlay service provider.

Version 0.5.0:
	Bugfix: Allow address reuse when only the binding socket has SO_REUSEADDR.
	
	Bugfix: Initialise the ptype of IPX sockets created with a nonzero
	protocol value correctly.
	
	Bugfix: Removed conflicting send and connect functions.
	
	Bugfix: Fixed segfault in recvfrom when called with NULL addrlen.
	
	Update: Log entry and target DLL of stub calls.
	
	Feature: Implemented support for SPX stream sockets over TCP.
	
	Feature: Added workarounds for Jane's Combat Simulations: WWWII Fighters.

Version 0.4.1:
	Feature: Added workaround for point-to-point links.
	
	Feature: Added option to automatically add Windows Firewall exceptions
	during DLL initialisation. Disabled by default.

Version 0.4.0:
	Bugfix: Fixed a crash in closesocket.
	
	Bugfix: Properly handle interface indexes when some are disabled.
	
	Bugfix: Fixed a deadlock caused by getsockopt.
	
	Update: Implemented new address cache which stores the full sockaddr structure
	for each remote socket.
	
	Cleanup: Integer types for storing 32 and 48-bit addresses and functions for
	manipulating them.
	
	Cleanup: Rewrote registry access code.
	
	Cleanup: Implemented library functions for loading and saving configuration.
	
	Cleanup: Configuration data written to registry in more sensible format.
	
	Bugfix: Always use correct DLL names when logging calls in stub DLLs.
	
	Bugfix: Properly handle interfaces without an IP address set.
	
	Feature: Support interfaces with multiple assigned IP addresses.
	
	Update: Periodically reload the interfaces and cache the result so the list can
	be used in more contexts without a performance hit.
	
	Cleanup: Check if packets were sent from us by using the source IPX address and
	local interface list rather than maintaining a list of local IP addresses.
	
	Feature: Wildcard interface at index 0 to send/recv packets on all interfaces.
	
	Update: Removed options to disable source IP address filtering and selective
	broadcasting.
	
	Update: Removed ipxrouter program, no longer needed.
	
	Cleanup: Removed out-of-process router support, multiple instances now keep a
	list of bound addresses in shared memory.
	
	Cleanup: Update the address cache in the router main loop rather than including
	the source IP in a header prefixed to the relayed packet.
	
	Update: Each instance of IPXWrapper binds to a random UDP port for sending and
	receiving packets. The "normal" port is shared for receiving broadcasts only.
	
	Bugfix: Check source socket number before relaying to a connected socket.
	
	Update: Store IPX sockets in a hash table rather than a linked list.
	
	Cleanup: Removed RETURN and RETURN_WSA macros used by the WinSock code.
	
	Cleanup: Use some IPXWrapper library code for interface and registry handling
	in ipxconfig.
	
	Bugfix: Don't skip interfaces immediately after disabled ones.

Version 0.3.4:
	Feature: Added workaround for games that unset SystemRoot in the environment
	such as Carmageddon II.
	
	Feature: Log packets sent/receieved at the WinSock wrapper functions when
	verbose logging is enabled.

Version 0.3.3:
	Bugfix: Added DirectPlay registry key for 64-bit systems.
	
	Bugfix: Makefile correctly builds packages from SVN.

Version 0.3.2:
	Cleanup: Cleaned up Send/SendEx functions in DirectPlay service provider.
	
	Bugfix: Added workaround for Hamachi bug.
	
	Bugfix: Correctly return single interfaces from get_interfaces when some
	are disabled in ipxconfig.
	
	Bugfix: Properly test for broadcast packets and set sa_flags when dealing
	with extended addresses.
	
	Bugfix: Don't choke on rpacket_header in ioctlsocket/FIONREAD.
	
	Feature: Log sent/received/relayed packets when call logging is enabled.
	
	Feature: Log version/revision number and compile time during ipxwrapper.dll
	initialisation.
	
	Cleanup: Cleaned up error handling in SPInit.
	
	Cleanup: Updated logging API.
	
	Bugfix: Log stub DLL name rather than target DLL when logging calls.

Version 0.3.1:
	Bugfix: Fixed deadlock in DirectPlay service provider.
	
	Bugfix: Properly release event and lock objects when destroying a service
	provider instance.
	
	Update: Open logfile with FILE_FLAG_WRITE_THROUGH instead of calling
	FlushFileBuffers after every write for performance.
	
	Update: Include thread ID with every log message.
	
	Feature: Implemented IPX_EXTENDED_ADDRESS socket option.
	
	Bugfix: Deallocate hosts list in DLL cleanup.

Version 0.3:
	Cleanup: Moved certain library functions out of ipxwrapper.c and tidied up.
	
	Cleanup: Removed winstuff.h, added wsnwlink.h from Wine.
	
	Cleanup: Merged EnumProtocolsA and EnumProtocolsW into a single function.
	
	Cleanup: Locking code partially cleaned up.
	
	Feature: Support separate router process to allow for multiple processes
	using IPX sockets.
	
	Bugfix: Return correct value when SO_BROADCAST is requested from getsockopt.
	
	Feature: Support address reuse with SO_REUSEADDR.
	
	Bugfix: Properly terminate worker threads.
	
	Bugfix: Load symbols from correct DLL on first try to prevent corruption of
	system error code.
	
	Feature: New DirectPlay service provider for IPX.
	
	Bugfix: Correctly initialise common controls in ipxconfig.
	
	Feature: Load interfaces on each bind/getsockopt call to allow configuration
	changes without restarting.
	
	Bugfix: Load EnumProtocolsA/EnumProtocolsW directly from mswsock.dll to avoid
	stack overflow under certain conditions.
	
	Bugfix: Correctly store protocol names at end of EnumProtocols buffer.
	
	Feature: Implemented windows 95/98 WSHEnumProtocols function.
	
	Feature: Implemented connect, send and getpeername functions.
	
	Update: Max packet (data) size reduced to 8KiB.
	
	Feature: Implemented IPX_RECEIVE_BROADCAST option.
	
	Update: Added ipxconfig icon.

Version 0.2.2:
	Feature: Redesigned ipxconfig UI.
	
	Cleanup: Use wrapper function to read registry values in ipxconfig.
	
	Bugfix: Only create registry key when saving configuration.
	
	Bugfix: Correctly order interfaces when first interface has the force
	primary flag set.
	
	Bugfix: Added missing exports to wsock32.dll and mswsock.dll.
	
	Update: Log DLL and function names in ipxwrapper.log when call logging
	is enabled.
	
	Bugfix: Correctly terminate stub DLL names.

Version 0.2.1:
	Bugfix: Delay stub DLL LoadLibrary calls until first API call as using
	LoadLibrary in DllMain crashes under some conditions.
	
	Bugfix: Updated recv, recvfrom and WSARecvEx functions to release mutex
	before calling recv to avoid deadlocks in multithreaded applications.
	
	Bugfix: Correctly terminate symbol names used within stub DLLs.
	
	Cleanup: Combined common code between recv, recvfrom and WSARecvEx.
	
	Feature: Optionally log names of all WinSock calls.
	
	Bugfix: Store correct DLL name in stub DLLs.
	
	Cleanup: Replace assert calls with proper error checks in ipxconfig.
	
	Cleanup: Cleaned up logging code and added timestamps using GetTickCount.
	
	Cleanup: Call r_ winsock calls directly in router code to prevent it from
	generating extra log messages.
	
	Bugfix: Fixed buffer overflow when converting certain addresses to text.

Version 0.2:
	Implemented ioctlsocket() function with support for FIONREAD.
	
	Load interface settings from the registry.
	
	Wrote graphical configuration program.
	
	Store IPX network/node number in the NIC structure and a pointer to the
	bound interface in the socket structure.
	
	Host addresses referenced by IPX network AND node numbers, expire 60
	seconds after the last recieved packet.
	
	Updated winsock wrapper functions to behave closer to the original
	winsock implementation.
	
	Only require SO_BROADCAST for receiving broadcast packets if the win95
	SO_BROADCAST bug is enabled, which it is by default.
	
	Restrict UDP broadcasts and receives to selected interfaces by default.
	
	Allow UDP port to be changed in configuration program.
	
	Store router buffer globally so it can be free'd rather than leaking
	64KiB every time the IPXWrapper DLL is unloaded.
	
	Changed Makefile to build stripped binaries.

Version 0.1:
	Initial release
